The Warhammer Survivors armory is useful for checking your collection and identifying gaps. A missing or question-mark entry tells you that your collection is incomplete; it does not by itself give the item’s name, its location or the condition needed to obtain it. Use Objectives to investigate the next unlock rather than guessing from an empty slot.
Choose the Correct Warhammer Survivors Armory
The game separates Warhammer 40,000 and Age of Sigmar, including their rosters, objectives and much of their equipment. Armoury views for both universes appeared in the October demo. If you cannot find a familiar item, first check which universe and collection you are viewing.

Some weapons or effects occur across universes, but shared availability does not mean that every collection entry or unlock state is identical. Read the entry in the part of the game you are currently progressing.
Match Missing Armory Entries to Objectives
- Note whether you are missing a weapon, passive or another kind of entry.
- Check Objectives for a condition related to the equipment or character you want.
- Choose a run that can actually satisfy that condition.
- After completing the task, revisit the relevant selection or collection view.
An unlocked weapon can become an option for a later run without appearing equipped immediately. The collection records what is available or discovered; developing the weapon still happens through play.
Armory, Enhancements and Objectives
| System | Useful question |
|---|---|
| Collection or armory | Which entries have I found or opened |
| Objectives | What condition am I trying to complete |
| Permanent enhancements | What can improve future attempts |
Do not assume the armory is where every permanent upgrade must be purchased. Collection inspection and gold spending have different jobs.
Identify Armory Items by Name
A question mark is not enough evidence to call an item Bandolier, Glue or another passive. Demo screenshots and lists can also reflect a smaller or older collection. Follow the current objective and item text instead of a remembered grid position, and keep unresolved entries unresolved until the game identifies them.