Warhammer Survivors enemies belong to six announced factions. Learn both the faction's shared pressure and the specific enemy causing it. A buff source, a charging creature and a poison cloud are different threats, even when they appear together.
Find the Enemy Faction for Your Universe
| Universe | Faction | Established threats to recognize |
|---|---|---|
| Warhammer 40,000 | Tyranids | Synapse support and pouncing bioforms |
| Warhammer 40,000 | Orks | Waaagh surges and numerous armed mobs |
| Warhammer 40,000 | Death Guard | Poisoning attacks, hazardous fumes and resilient enemies |
| Age of Sigmar | Skaven | Gunfire hazard zones, Warded support and poison clouds |
| Age of Sigmar | Blades of Khorne | Fast Flesh Hounds, charging Bloodcrushers and Skull Cannon attacks |
| Age of Sigmar | Gloomspite Gitz | Grots supported by creatures including Squigs and Troggoths |
This table identifies factions and selected behaviours. It is not a complete list of every enemy, resistance or boss.

Official pre-release Tyranid and Synapse demonstration; this is not an identified Norn Emissary encounter.
Read Faction Traits Before Clearing the Crowd
Tyranid Synapse: critical bioforms such as a Hive Tyrant empower nearby lesser creatures, increasing their movement speed and damage. Killing the Synapse source temporarily stuns nearby lesser bioforms. Removing that source can change the immediate pressure more than continuing to attack the same buffed crowd.
Ork Waaagh: a red-tinted screen warns of a surge with greater numbers and frenzied enemies. Keep a route available as the crowd changes. The warning does not give a published trigger timer or a universal way to cancel the event.
Match the Enemy Skill to Your Response
| Enemy | Cue or behaviour | Response to plan |
|---|---|---|
| Von Ryan's Leaper | Rears up and pounces over other enemies | Watch the leaper itself rather than relying on the crowd to block it |
| Bloodcrusher | Red telegraphed charge zone before launching forward | Leave the marked path or kill it before the charge |
| Ratling Gunner | Moves across the screen while firing, creating damaging hazard zones | Keep a route outside the moving fire lanes |
| Bell of Doom | Grants nearby Skaven Warded | Address the source of resilience |
| Acolyte Globadier | Throws toxic globes that create poison clouds | Move your champion out of the cloud |
| Myphitic Blight-hauler | Fires explosive missiles that inflict Poisoned | Reposition for the incoming ranged attack |
| Beast of Nurgle | Charges, pauses to regenerate, then frenzies and explodes near death | Do not treat low health as a safe reason to stand beside it |
Ratling fire lanes and Globadier poison clouds are distinct skills. Both can restrict movement, but they do not come from the same attack.
Use the status-effects table to interpret a changed movement speed or Warded target. Use the boss checklist when the problem is an encounter's defeat condition rather than the enemies surrounding it.