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Warhammer Survivors Enemies: Factions and Threats

Quick Answer

Warhammer Survivors has six announced enemy factions across its two universes. Read faction-wide traits separately from individual attacks: Synapse, Waaagh, charges, Warded support and poison need different responses.

Warhammer Survivors enemies belong to six announced factions. Learn both the faction's shared pressure and the specific enemy causing it. A buff source, a charging creature and a poison cloud are different threats, even when they appear together.

Find the Enemy Faction for Your Universe

UniverseFactionEstablished threats to recognize
Warhammer 40,000TyranidsSynapse support and pouncing bioforms
Warhammer 40,000OrksWaaagh surges and numerous armed mobs
Warhammer 40,000Death GuardPoisoning attacks, hazardous fumes and resilient enemies
Age of SigmarSkavenGunfire hazard zones, Warded support and poison clouds
Age of SigmarBlades of KhorneFast Flesh Hounds, charging Bloodcrushers and Skull Cannon attacks
Age of SigmarGloomspite GitzGrots supported by creatures including Squigs and Troggoths

This table identifies factions and selected behaviours. It is not a complete list of every enemy, resistance or boss.

Tyranid creatures surrounding a champion on a fleshy battlefield

Official pre-release Tyranid and Synapse demonstration; this is not an identified Norn Emissary encounter.

Read Faction Traits Before Clearing the Crowd

Tyranid Synapse: critical bioforms such as a Hive Tyrant empower nearby lesser creatures, increasing their movement speed and damage. Killing the Synapse source temporarily stuns nearby lesser bioforms. Removing that source can change the immediate pressure more than continuing to attack the same buffed crowd.

Ork Waaagh: a red-tinted screen warns of a surge with greater numbers and frenzied enemies. Keep a route available as the crowd changes. The warning does not give a published trigger timer or a universal way to cancel the event.

Match the Enemy Skill to Your Response

EnemyCue or behaviourResponse to plan
Von Ryan's LeaperRears up and pounces over other enemiesWatch the leaper itself rather than relying on the crowd to block it
BloodcrusherRed telegraphed charge zone before launching forwardLeave the marked path or kill it before the charge
Ratling GunnerMoves across the screen while firing, creating damaging hazard zonesKeep a route outside the moving fire lanes
Bell of DoomGrants nearby Skaven WardedAddress the source of resilience
Acolyte GlobadierThrows toxic globes that create poison cloudsMove your champion out of the cloud
Myphitic Blight-haulerFires explosive missiles that inflict PoisonedReposition for the incoming ranged attack
Beast of NurgleCharges, pauses to regenerate, then frenzies and explodes near deathDo not treat low health as a safe reason to stand beside it

Ratling fire lanes and Globadier poison clouds are distinct skills. Both can restrict movement, but they do not come from the same attack.

Use the status-effects table to interpret a changed movement speed or Warded target. Use the boss checklist when the problem is an encounter's defeat condition rather than the enemies surrounding it.

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